With the first pass of the overworld nearly done, the team is moving forward on to places like inns and shops. Interior areas are getting a particularly large overhaul to more accurately portray the world, with shops showing what items are on sale, and caves will house mines and goblins. The team also used existing lore and some creative license to improve on areas it found underwhelming in the original Oblivion. It isn't just transferring game data into a new engine, though. By clicking 'enter', you agree to GameSpot's